![]() ![]() The difference from the RTX 3080 to the new Ti is bigger, at around 12 percent, but that's still not enough to justify the big increase in pricepoint. The 3080 Ti is now three percentage points adrift from the 3090, but still very much in the wake of the $1500 card but not to what you would call a noticeable degree. Borderlands 3īorderlands 3 comes next, as we take a jaunt through the dangerous jungles of Eden-6. Please enable JavaScript to use our comparison tools. Doom Eternal: Vulkan, Ultra Nightmare, 8x TSSAA The closest 3080 Ti competitor from the Radeon group is the RX 6900 XT, and the 3080 Ti performs well here too, with a seven percent lead over the $1000 AMD card. Either way you slice it, that's a very similar result and bodes well for the rest of the benchmarks. The 3080 Ti gets off to a strong start here, coming within one percent (!) of the RTX 3090 at 4K, although if you look at the worst one percent frame-time scores the difference is more like six per cent. We're using the first engine-driven cutscene in the game, which occurs fairly early on in the Hell on Earth level. Let's see how the RTX 3080 Ti manages to play - the specs suggest that we're going to be near 3090 levels of performance, but does that hold up in real world use? Doom Eternalĭevelopers id have always known how to push the boundaries of hardware of the day, and Doom Eternal is no different, with a cross-platform design that scales incredibly well to take advantage of new hardware. All the data here is derived from video captured directly from each GPU, ensuring an accurate replay of real performance. Below the real-time stuff is a bar chart, which you can mouse over to see different measurements and click to switch between actual frame-rates and percentage differences. Play the video, and you'll see exactly how each card handled the scene as it progresses you can even choose exactly what GPUs at what resolutions you're interested in and it'll update in real time. On a desktop-class browser, you'll get the full-fat experience with embedded YouTube videos of each test scene and live performance metrics. On mobile, you'll get a basic overview, with metadata from the video capture of each GPU being translated into simple bar charts with average frame-rate and lowest one per cent measurements for easy comparisons. Our benchmark results are presented a little differently to what you might be used to elsewhere on the web. Recently, we have been asked to run ultra-wide benchmarks too, but you can extrapolate expected performance here pretty easily - 2560x1080 is somewhere between 1080p and 1440p, while the more common 3440x1440 is almost exactly between 1440p and 4K. ![]() We've run our benchmarks at three resolutions: 1080p, 1440p and 4K. Each game is built on a modern engine that tends to make full use of recent high core count CPUs, allowing the GPU to stretch its legs further than in games of more naïve design. We begin with the 'super-performers', the four games that showed some of the greatest gen-on-gen gains for Ampere cards over their Turing predecessors. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |