![]() ![]() Then for the parameters, we want to have the following: For the url, paste in the Endpoint up until the first question mark (?). Here, we need copy the Endpoint url.īefore we jump into Unity, let’s test out the API using Postman. The info we need when using the API, is found by clicking on the Manage button and going to the Keys and Endpoints tab. Once that’s all good to go, click on the Publish button to publish the app – allowing us to use the API. Try entering in a phrase and look at the resulting entities. When complete, you can click on the Test button to test out the app. Once that’s done, click on the Train button to train the app. The more phrases you have and the more different they are – the better the final results will be. For the distance (numbers) attach a MoveDistance entity to it. Now for each phase, select the direction and attach a MoveDirection entity to it. Make sure that you reference all the types of move directions at least once: We need to enter in examples so that LUIS can learn about our intent and entities. This will bring us to a screen where we can enter in example phrases. Now let’s go back to the Intents screen and select our Move intent. In a phrase, LUIS will look for these entities. MoveDirection and MoveDistance (both Simple entity types). Then go to the Entities screen and create two new entities. Here, we’re creating an intent to move the object. An intent is basically the context of a phrase. Here, we want to create a new intent called Move. When your app is created you will be taken to the Intents screen. ![]() Once you sign up, it should take you to the My Apps page. ![]() In our case, we’re going to be moving an object on the screen. This allows us to easily talk to a computer and have it understand what we want. LUIS is a Microsoft, machine learning service that can convert phrases and sentences into intents and entities. ![]()
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